These and myriad other ways can be used to turn Curse of Strahd from a good, solid Dungeons & Dragons adventure into a tale that the players and dungeon master will tell of for years to come. Taking into account the expanded content (that can still be safe for kids in D&D) offered in Van Richten's Guide to Ravenloft would also add to the original module in a way not conceived of when it was written. While there are many options (such as the locations of the powerful artifacts that the party can use to defeat Strahd) intended to promote player choice, careful curation of certain aspects of the adventure behind the screen could lead to a more cohesive (and less unfairly lethal) campaign. With Curse of Strahd being such an iconic and well-received Dungeons & Dragons 5th edition module, a dungeon master could be hard-pressed to find ways of improving the experience for their players. Related: D&D: Radiant Citadel Adventures Best For High-Level Parties
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